Now, while the base gameplay may be fun, there are a few issues elsewhere. I had fun for a bit doing just that, even flying around a replica of the Millennium Falcon. The game has full Steam workshop support, so you can import some pretty cool designs and try them out yourself. However, if you just want to mess around with other designs that is also an option. That feeling of accomplishment is definitely one of the game’s stronger points. I feel that that is where the core gameplay really shines: a series of trial and error events until you finally manage to pull off something cool. My first rocket completely went off course, but I did eventually manage to get a successful launch after messing around with the prebuilt rockets for a bit. Fortunately, the game provides a lot of tools to assist you here, both when actually building the rocket and when testing it for launch. Too much weight on one side of the rocket or a miscalculation in the rocket’s staging can have some pretty catastrophic consequences. The game makes use of realistic aerodynamic and orbital physics, so you have to keep a lot in check in order to actually get anything done. Those basics include building rockets, getting the right crew for them, testing them in various launch scenarios, and finally launching them for real. Although the game does provide a decent tutorial, it wasn’t until I spent a couple hours in sandbox mode that I finally grasped the very, very basics of the gameplay. As someone that had only a basic understanding of how the game worked and never actually watched gameplay or read about it too much, what immediately caught me off guard was just how steep the learning curve is here.
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